Thursday, May 2, 2019

╰(•̀ 3 •́)━☆゚.*・。゚ Flame Effects & Room Layout

This week! I figured out how to create a flame body for my flame character!

I found a few different videos that explored this effect, turns out theres more than one way to skin a horse and I just wanted to pick one that would look the coolest on my character. 




This is how it looks so far. 





I also was having a lot of  trouble with the room layout when making the 2D version of the scene. Its a little hard to do right if you're not willing to take the time. Unfortunately I don't have all that much time at all left this semester so to help I'm opting to make a 3D version of the room layout for the story. I feel like this will help me plan out the shots a little better for the story. I've found several assets for free online that I can use to fill the scene.  






Thursday, April 25, 2019

╰(•̀ 3 •́)━☆゚.*・。゚Week 12 Wrkflow

So This week I did my final edits on the Elena Puppet. When I went in to rig her before there were a ONE single thing that was really slowing me down and it was the fact that I made the characters so small in illustrator so that I brought it into it was a nightmare to add a skeleton to.
fresh hell

better version

the fastest way to fix them was to bring them back to illustrator. However using illustrator required me to go into school earlier/stay later and use it in a lab. The result is 4 proper puppets ready to be properly rigged!
I'll repose them and upload a new photo xD

Also I considered something that a classmate mentioned about how it would be hard to make these characters kind of turn in the same shot.  So my plan is to find out what parts call for that and make them, so the Elena puppet can bend forward and may let her hair hang. I also made some more progress on the rooms layouts. I figured once I had everything angle I could zoom in and out as much as I like. My goal is to have the first page of the storyboard animated for final presentation! Honestly It may not happen but that is what i'm working towards.

Thursday, April 18, 2019

╰(•̀ 3 •́)━☆゚.*・。゚ 2D Character Rigging with the Duik Plugin and Illustrator

Last week I found a plugin for after effects that would allow me to add bones to a 2D character and essentially rig it up for animation using an IK set up!! It's really cool. 

I started by using Illustrator to create Puppets. I essentially created different views of one character like turn around for a character sheet. Each moving part goes in its own layer to prepare it for After Effects. Here's an example of one using the character Elena. 



I actually went through a couple iterations of this character and I may go back to fix this puppet again. However I wanted to try out the Duik plugin so I ended up using another puppet that I have that would be for an fire spirit. 

The people behind Duik have a lot of documentation available in order to help people learn how to use their tool. So This is what it looks like when the controls have  been connected.

And once my puppet was working I tested the way it looked with the automation tool to make it do a walk cycle. It has really specific parameters that you have control over such as the characters weight and height, which effects the speed and movement of the puppet. 

So I messed with it and rendered out a test walk cycle. Yes I know the size of this video is kinda dumb. 

I also made a test background which ended up looking pretty good to me.


Thursday, April 11, 2019

╰(•̀ 3 •́)━☆゚.*・。゚Finishing Venus and the Storyboard

This week I finished up work on sailor Venus and used the feedback to get my actual Maya cycle right.  I tried to get the camera of the shot from the show but I realized since my *special attack* is longer than the one from the show spinning the camera is more likely to give people whiplash from the crazy spinning. I did however like one of the camera movements I did where it shift focus to the hand.

So this is my final spline



and the final effects.



After I did that I got started revising my storyboard that I had been working on. Since I didn't mention it in the last blog this is a  rundown of what's going on.

Elena is a witch from a family of witches who isn't really all that good at magic. She comes back home with tons of equipment and attempts to self study magic and after trial, error, practice, and meltdowns she manages to summon a flame spirit to a candle she made. The flame is tiny but mischievous and manages to wreck havoc in her living room. Feeling that all hope is lost Elena looks on in frustration but is lead to a solution by the spirit of her (mother/grandmother, I never really reveal who is in the photo). In a panic state, she summons another spirit, shes done it before so shes faster and more confident this time, and summons a water spirit. The water chase the flame around the room. The flame having the time of its life absentmindedly runs into a jar (set up by Elena) and is captured successfully. We end on her holding the jar and looking on as the water spirit puts out the last of the fire. Fade out and return to the final image of Elena looking up ways to remove magical scorch marks as her two bottled element spirits are looking on.

 I couldn't get feedback from mark on Tuesday so I ended up sucking it up and asking some classmates to give me some. As they were looking through I realized I didn't fully explained the story [I got a little shy about it and kind of explained the gist of it but forgetting to mention somethings] The point of getting the feedback was to make sure that the pacing of it was alright. I noticed that the whole connection with her family and the book opening on its own wasn't read. Also one of them said to have her start with early (telekinesis magic) during the beginning.


Thursday I finally got a chance to talk to Mark and in the spirit of letting go, am going trimming some of the panels I think the I'm just about ready to start this project!

Thursday, April 4, 2019

╰(•̀ 3 •́)━☆゚.*・。゚Sailor Venus, New Project

This week I decided to finish only one of the two animations I started last week! I personally have been feeling a little burnt out doing game animations due to the workload of a another class.

So I worked on Sailor Venus's attack Wink Chain. Why you may ask, its because she is my favorite of all the scouts.

I went through a lot of iterations but I feel like I've got a way better handle on making these attack animations than I did at the beginning of the semester. I'm working on the animated background. I realized that I could reuse one part of the background from sailor Jupiter's if I just change the color. So I found out how to export specific compositions to use in other projects! However! I ended up spending some time just going through some of the simulation effectors that you can attach to the layers and found one that made bubbles. To be honest I'm not completely loving the original color scheme I was trying to keep with this one. I may be tweaking the colors more later on.


To finish this off I will be creating the chain for the attack which spirals around her in the original anime. Possibly will have that up next week.

I also will be starting a new project for senior portfolio that involves animating an storyboard I made over spring break. While I am still in the process of finishing the boards based on feedback I got before, I will be attempting to start creating that animation possibly in After Effects as well.


Thursday, March 28, 2019

╰(•̀ 3 •́)━☆゚.*・。゚Venus and Mars Attacks

THIS WEEK FOR SENIOR PORTFOLIO ! one girl. will create 3 cycles for three character attacks !!

While I did take some time to storyboard the next two scouts,  (Mars and Venus) I thought I might have enough time to at least block both of these for the post.


So for Sailor Venus's attack, its called Venus WinkChain. Venus has this funky chain that ties in to her character in the Sailor V comic, and basically her attack involves her summoning a glowing magical chain that attacks in the direction she points.



So this is my block out of the attack. The attacks and the way they are presented in the anime is really kind of cinematic so to make this in to a game cycle I usually shorten them. So while I will have a version that is the longer length the so  I can put the effects on them then  this is my current attempt at splining.

I am working  on a blocked version of Sailor Mars's Attack but as of this post It is not done but should be done by class tomorrow. The attack's called Mars Flame Sniper and doesn't have as much movement, it kind of just seems like two pose transitions toegether, BUT I really wanted to try to do the effects on them! Which I will get to next week!