Thursday, December 13, 2018

Week 14 Final

My most current iteration of this animation is this. sought to attempt to finish but as you can see it still doesn't have facial. However I do feel like I've come very far from where I've begun.









What needs to be done. More hands work. They're too stiff as is. And a basic facial animation.

Thursday, December 6, 2018

Week 13 Refining Spline

I'm pretty proud of the work I did this week. In addition to lengthening holds from the last week's animation I also worked to get these elbows under control. One problem I was having when refining the spline was Captain America's Elbow controls. 
responsible for such classics such as the impossible elbow

The elbow control is a wild crazy control that makes my elbows go nuts when moving from one pose to another. While using the Euler filter can help, sometimes the 0 axis is crossed and I get a crazy elbow. My technique to try to keep it from getting wacky is to adjust the keys in the graph editor. It helps.

 My goals is to finish the facial part of the animation and just get really inbetween these poses.





Thursday, November 29, 2018

Week 11 - Splining



This is my most current video of the project which is now fully splined. I think the speed of all the movements is a bit fast and some poses could be held a little longer.

One issue I had was when the wrist control was splined during the part where he holds his head to the next pose. The wrist has the follow control that is able to be keyed, it keys from head to none but causes a jerk when mid way. I finally figured out how to fix it by dragging the keys of  Head and None to the same frame in the graph editor the problem disappears. A really simple fix that took me a while to find.

Another issue I had was when turning stepped curves into spline, the wrist of the hand would spin around in a wacky way. I ended up going through the whole thing and fixing the hand at that point. Before I tried to adjust in the graph editor but its a little more straightforward just taking the wrist at each point and fixing it. 

Friday, November 9, 2018

Week 10 Spline in Progress

This has been a lot of things going on this week and I didn't get too much done with my animation as I wanted to. I was working small to spline through the poses. Working with a smaller scope with this timeline is going to help. So this is the first thirty frames splined.



I had a lot of problems with the arm transitioning. I guessed when I blocked it out the wrist was zeroed out and then reposed which caused a some issues with the direction of the elbow during splining. Friends who saw it confirmed that it looked hilarious but alas was not correct.
Easiest way to try to correct was to work in the graph editor.

Thursday, November 1, 2018

Week 9 - Finalized Block and Splining

So I started with counting my total number of poses which was up to a 37 and I thought I would Cut out about half of that and see how it looked. However I mistakenly miscounted but that didn't matter because I've already sticking to the idea that I would cut it down to 18 poses. I had to do this twice because while I finally cutting it down Maya froze forcing me to do everything again. So the now I have this new block.  Which is 15 poses.



So I have since autosplined it to see how well the rigs move through the final poses. I'd say that it needs to get more up and down movement and especially getting the IK arms from getting out of control. I intend to work more on this throughout this next weekend.


Thursday, October 25, 2018

Week 8 - Full Block

So this week I spent a ton of time working on the new blocked poses for my rig.  This new block has more movement, features the luna rig which is also blocked in its own poses (for the part when he reaches for her microphone and drags her around.)

This time I around it was easier to block out the poses because I had a better idea of how I wanted the movement because of the previous weeks of work. Some of these poses are crazier because the whole body is moving. The items in his hands help because they give the hands something to do. The challenging part was the last few lines he says where he sounds kind of defeated, because the movement there is subtle to match his tone of voice.

The next step is to spline and I've had a lot of feedback regarding how to spline. I'm keen to see how it will look.

Thursday, October 18, 2018

Week 7 - Restart


This week I worked on restarting my animation idea. The first thing I did was bring in a new rig because of the weird discrepancies with the other rig's head being so much bigger than Captain America's. This new rig is called Luna and though when I imported the rig into my file her head was still kind of big, I was able to adjust of geo of the head and make it smaller.

They're holding things.
Both rigs are going to be using IK hands, I just feel like its easier. Captain America now holds a beer can, which was a suggestion that someone gave during senior portfolio a while ago. It fixes problem I had with the not having enough to do with the hands in my other block out. Cap's right hand is constrained to the Can. The Luna rigs right hand is constrained to her mic, and her left is position to rest on her hip. Speaking of constraining, I had a heck of a time trying to constrain all of these hands to things. I watched several you tube videos because there are tons of different ways to constrain things.  

The following video is the most helpful video I found about constraining, because it explains the several different situations one might use constraints and what particular way would be the most useful for the animation that you are doing.


If i finish a block this weekend I'll add it to this post. otherwise I'll just show a new finished block and possibly a spline next week. 

Thursday, October 11, 2018

Week 6 Animate Animate Animate

So I attempted to begin splining my Cap animation and its been pretty fun and silly.
wave your hands in the air like you just don't care
At first I just took the whole thing and I hit the spline button on the graph editor. I just wanted to see whats what. It was wacky to say the least. So I've been splining it bit by bit. So the following is the result of that. 






In 441, Mark mentioned the new Spiderverse movie and talked about how they animated everything on twos. I've been considering restarting this animation completely, so it would be something cool to try to do. Also I'm going to make his hands IK only if I do restart. And constrain the microphone properly to the interviewer. 

Thursday, October 4, 2018

Week 5 - Final Blocking and Fixing the Graph Editor


This week I continued my work on my animation, the feedback from last time was especially helpful because there was a lot of input from everyone regarding how Captain America should move and some fun things to add with the the interviewer character and creating a prop (a beer can) to hold. These new additions set me back in my timeline and I'm thinking I may just be doing the single animation now but I'll be working that much more on it. I'm in Mark's Character animation class and It's been a bit tough giving equal amounts of time to the work I'm doing. I will be changing how I manage my homework time on the weekend, so I can work more then but also not become burnt out with all the work I have to do for the five classes I enrolled in.




One thing that will help is being able to work at home, on my laptop with Maya. I was having a lot of trouble recently when it came to using the graph editor, specifically with using the updated version from 2018. While I worked with blocking things out, I worked in stepped so everything was pretty easy. However as I began to spline through the poses I found that I had this strange problem with my graph editor.

The solution ended up changing the settings to work with the classic graph editor instead of the new one. Shoutout to Pullyblank for helping me out with this.
  (´・ω・`)

Thursday, September 27, 2018

Week 4 - Blocking continued


This week has been pretty busy so I've just been adding more poses within my work from before. Most of the work I did this week was within the first 150 frames. I also added a background so it looks like the characters are on a sort of red carpet, for fun.


Thursday, September 20, 2018

Week 3 - Blocking

This week I finished blocking out the entire piece of dialogue with the Captain America rig.
I took some advice from another student who suggested I have a second character stand in as the reporter. I posed the Mery rig and positioned it in the scene.


Thursday, September 13, 2018

Week 2 - First Playblast


First play blast featuring some of the dialogue he's going to do. By my next deadline I plan to have the full clip ready.


And Also I shot some new reference in the morning that is a little clearer. 

Wednesday, September 12, 2018

Week 2 - Rig and Timeline


My dialogue is from Chris Evans at the Age of Ultron premiere so I was thinking of using a male rig that was something similar to Chris Evans himself. Then I found this Captain America rig on CG trader. So I have to use it.

 


This is what a timeline I will be trying to follow.  

Sept 14th - Begin block out using reference footage I have taken from the last post. I may reshoot some of it as well. 
Sept. 21 - Blocking
Sept 28 -  Blocking
Oct 5 - Splining
Oct 12 - Splining
Oct 19 -  Final Animation

I do have a full schedule this semester and I'll be trying my best to do everything I want to do! c: 

Friday, September 7, 2018

Update 9/7




I created reference for the dialogue I want to animate. I have a rig for this dialogue but I will still be looking for other ones I might possibly use.

Monday, September 3, 2018

Week 1

This semester I'll be working on some projects in order to spruce up my demo reel. Currently it has a lot of short game animations but I'd like more character animation with dialogue to replace some of the older parts of my reel. Ideally I'd like to do two pieces of dialogue by the end of the semester for this class.


The first dialogue piece I'd like to do would be from an interview with the actor Chris Evans. I would animate two rigs. One for the reporter and the second for the actor.
Their dialogue reads as follows:

Reporter: Elizabeth Olson has just revealed you are a tap dancer.
Chris Evans: Aw, she's out there sayin' that to everybody thats- listen, listen, alright. yes. yes.  I did grow up tap dancing, but I-----I can't say I'm a tap dancer.

I hope to have this done by the sixth week then get to the work on the next piece of audio.  I haven't picked out another piece yet but I plan to find one through dailywav.com