Thursday, April 18, 2019

╰(•̀ 3 •́)━☆゚.*・。゚ 2D Character Rigging with the Duik Plugin and Illustrator

Last week I found a plugin for after effects that would allow me to add bones to a 2D character and essentially rig it up for animation using an IK set up!! It's really cool. 

I started by using Illustrator to create Puppets. I essentially created different views of one character like turn around for a character sheet. Each moving part goes in its own layer to prepare it for After Effects. Here's an example of one using the character Elena. 



I actually went through a couple iterations of this character and I may go back to fix this puppet again. However I wanted to try out the Duik plugin so I ended up using another puppet that I have that would be for an fire spirit. 

The people behind Duik have a lot of documentation available in order to help people learn how to use their tool. So This is what it looks like when the controls have  been connected.

And once my puppet was working I tested the way it looked with the automation tool to make it do a walk cycle. It has really specific parameters that you have control over such as the characters weight and height, which effects the speed and movement of the puppet. 

So I messed with it and rendered out a test walk cycle. Yes I know the size of this video is kinda dumb. 

I also made a test background which ended up looking pretty good to me.


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